Navigation Buttons


A selection of in-game screenshots, designs, and mock-ups for the user-interface of the cancelled Electronic Arts title Shadow Realms. The game, built in the Frostbite Engine, was intended for multi-platform release on PC, Xbox One, and Playstation 4 before being cancelled in December 2014. As the primary UI artist for a great deal of the game's core production, I was responsible for the design, aesthetics, and implementation of the HUD, front end and in-game menus, and various interface needs throughout the game.